A Voyage to Fomalhaut
$10.00

A 48-page setting primer for both players and GMs, presenting a setting with strong sword & sorcery and sword & planet influences.
“Fomalhaut is a world whose origins coincide with the discussions that formed the modern understanding of old-school gaming in the mid-2000. Inspired by the rediscovery of Judges Guild (particularly Wilderlands of High Fantasy), the “Appendix N” books, and the stranger aspects of old-school play, it is a distillation of influences that make these games distinct and powerful.
This is a setting of bold sword & sorcery, where the Techno-Hellenic age fell in destructive interstellar wars, and was succeeded by one of iron and bronze. Here, the descendants of Man have fractured into a myriad strange societies in a changed world, some warlike, some reclusive, and some surprisingly civilised. Philosophy, religion, and cultural variety are rife with exception and local colour. But “in every age, in every place, the deeds of men remain the same” – and for all its strangeness, this setting, and the adventures you can find therein, should be immediately recognisable to fans of sword & sorcery adventure.
And where adventures are concerned, Fomalhaut can offer them in abundance: in barren wastelands dotted with the remnants of fallen empires, on wine-dark seas where splendid isles and reclusive civilisations await, in teeming cities where life is cheap and the sword can gain what even money cannot buy, deep underground in forgotten vaults and subterranean lands; and perhaps even beyond – in strange dimensions and the domains of mirages and dreams. Men of many devices shall win it all, while those who shrink back shall be forever forgotten!”
The booklet includes the following materials:
* An introduction to the setting 4000 years after its foundation by a starfaring civilisation, and some 3200 after this civilisation’s downfall.
* A writeup of Fomalhaut’s gods and ideologies, and the practices of worship for Clerics, divine champions dedicated to a god’s cause, as well as laymen. 28 deities are discussed from Kang the Thousand-Eyed, rapacious God of Adventurers; and Mereskan the Bat-God, patron of thieves; to the Followers of the LOGOS, a sect of philosophers dedicated to the arts of mathematics and geometry; and the Idolators of Dhakam, a barbarous cult worshipping crumbling idols in the wastelands.
* A description of Fomalhaut’s regions, with its colourful mosaic of civilisations. Visit the ruined landscape of the Worn Lands, discover the mysteries of the Plateau of Ong whose cruel monks allow no stranger intruding on their domain to live, and sail seas hiding fantastic islands and fallen utopias.
* A brief guide to adventuring in the setting, with its people – from the mammoth-hunting cavemen of the northern ice wastes to the decadent descendants of the Empire of Mung, masters of ancient technologies.
* A two-sided setting overview map, with one side drawn by Sean Stone.
A Voyage to Fomalhaut features cover art by Peter Mullen, and interiors by Cameron Hawkey, Graphite Prime, and various Golden Age illustrators (including some by the incomparable Virginia Frances Sterrett).
Please note that your print order also makes you eligible for free PDF copies of your ordered items when they become available (should be a few months after the print edition). PDFs will be delivered via DriveThruRPG to your regular e-mail address, unless you request otherwise.