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Echoes From Fomalhaut #14: Into the Worn Lands

$10.00

Image of Echoes From Fomalhaut #14: Into the Worn Lands
  • Image of Echoes From Fomalhaut #14: Into the Worn Lands

A 52-page fanzine dedicated to adventures and GM-friendly campaign materials for OSRIC and other old-school systems (this issue has a scenario for Swords & Wizardry), with cover art by Vincentas Saladis, and interiors by Cameron Hawkey, Graphite Prime, Jason Blasso, Ferenc Fabian, and the Dead Victorians. The current issue features two larger and two smaller scenarios, all of which are sandbox components. The following materials are included:
* Dragon Isle (levels 2–4, 15 keyed areas), a complex Swords & Wizardry wilderness mini-sandbox by Istvan Boldog-Bernad. The scenario describes an island ruled by a proud society of militaristic halfling colonists. Things are of course not easy in this bucolic realm: dangerous things lurk in the hinterlands, while the halflings’ society is one where slavery is as accepted tradition as hospitality, and visitors must watch their every step. Things could go anywhere, and this is also a good base region to extend with further adventures.
* The Gates of Velkos Vel (levels 4–6, 18+10+34 keyed areas), the issue’s centrepiece. Mighty Velkos Vel, stone fortress of the wasteland barbarians, rises unconquered on the edge of a region of deep canyons and rocky mesas – but there are some who would brave it still! This is a complex wilderness and dungeon scenario describing the fortress, the ancient tunnel system underneath it, as well as the surrounding wilderness. This adventure combines well with Tower of the Mad Satrap from Issue #13, or Khosura: King of the Wastelands, both located fairly close by.
* The Charming Princess (levels 2–5, 15 keyed areas) is a small, modular adventure set on a plague ship that could come to any port... your port! The ship, its crew, and sinister cargo are described. “Echoes From Fomalhaut gives you the plague, you give it to your players, everyone wins.”™
* The Garden of Love (levels 1–3, 13+11 keyed areas) – idyllic wine-growing village on the coast or hotbed of deceit and treachery? Picturesque art colony or Mansonesque hippy cult? And what of the nearby Canine Caverns? The scenario provides a low-level infiltration adventure in the village of Faund, suitable for all sorts of skullduggery. This is the place where the first player character died on Fomalhaut, and he is still there – sort of.
* Two foldout map sheets with player and GM maps, including a full-colour players’ map of Dragon Isle by Istvan Boldog-Bernad.

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